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Glossary
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4-Ball
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One of the eight 4 or 7
Balls used in the game. Pocketing a 4-Ball while there are still non-scoring
balls on the table allows the Player to sink a non-scoring ball on his
next shot without penalty, i.e. without losing his inning. The 4-Ball
will be returned to the table on the head spot , if that spot is not
occupied by a 4-Ball already, in which case it is placed at one of the
spots 90 degrees from the head spot unoccupied by a 4-Ball. Other balls
are moved aside.
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4-Ball
& Chain |
Used by some as a block
& tackle for keys et alius, used generally to keep Micro Henry in
line.
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Bumping Apparatus
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Most often two tennis balls
cut in half and duct taped to an object (e.g. a Frosty the Snowman candle)
in order that it be made into a bumper.
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Caroom
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To bank an Object Ball or
Cue Ball off a cushion or other object, e.g. a Purple Monkey.
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Cue Ball
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One of three used in the
game, generally a White, an Off-white and a Negative Cue Ball are used.
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Cute Position
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When a Purple Monkey or
Elephant enters a pocket and is facing out of the pocket right side
up and "cute."
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Doubling Round
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Generally when a Muggins
is called and confirmed, a Doubling Round is given to all but the offending
Player, with all points, positive and negative, doubled. Also occurs
when one Elephant is ejected to the side board or both Elephants are
ejected from the table with one shot. A Double Doubling Round has been
known to happen.
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Elephant
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A small stuffed Elephant,
approximately the same size as the Purple Monkeys.
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Elephant Points
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Points scored when Elephants
are either put into one of the formal scoring positions, relative to
each other, or forced into a pocket (double Monkey Points).
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Focus
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One of the most important
traits of any Monkey Pooler. An ability to narrow ones attention to
the game and nothing else. Extremely important in order to finish the
game in a timely fashion, especially late at night.
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Frosty Bumper
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A large Frosty the Snowman
wax candle, equipped with Bumping Apparatus.
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Glossary
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A collection of terms used
with exacting definitions given.
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Hat
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A distinctive head ornament
used to delineate who has control of which Cue Ball.
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Hat Pass
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When a Scratch is made,
all Players (including Judge(s) if Judge(s) is(are) rotating) pass their
Hats, and therefore their control of a Cue Ball, to the next eldest
Player. In case of a Reverse Scratch, a Reverse Hat Pass takes place.
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Hippo
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A small stuffed Hippo, not
too dissimilar from an Elephant.
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Jowler
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From Pig Mania. When
an Elephant is resting on a front foot and trunk, with the hind feet
totally off the felt.
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Judge |
All players participate
in the Judging and rulemaking and interpreting activities, but either
in rotation or out, the Judge arbitrates disputes and has final say
in all arguments.
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Micro Henry
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Related to Henry Jr. and
known for his insightful commentary, encouragement to the Players, and
making side bets with the Monkeys.
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Mini Balls
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Small pool balls, variously
numbered and generally kept in a Santa Hat and being drawn from said
enclosure upon the pocketing of a Non-scoring Ball and the affirmation
of the Magic 4-ball being obtained.
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Monkey Points
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Points scored by forcing
a Monkey into a pocket, with points awarded based on its position in
the pocket. The monkey is generally re-tabled in front of the pocket
it was forced into (see rules for exceptions).
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Muggins
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An illegal play, shooting
out of turn, ball tampering, rampant stupidity or intentional game prolongation
are all grounds for a hue and cry of "Muggins!" Generally this results
in a Doubling Round for all the other Players. The term originated in
Pinochle.
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Muggins Ape
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A stuffed gorilla of goodly
size having been equipped with a length of pool cue and borne by the
Muggins-comitting Player until the Player's next shot, and used for
said shot.
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Negative Cue Ball
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The "third" Cue Ball, which
subtracts from either of the other two Cue Balls' scores at the discretion
of the Controlling Player.
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Non-scoring Ball
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Any 1's, 2's, 3's, 5's,
8's, 9's, 12's, 13's, 14's or 15's. They score no points and, unless
a 4-Ball was pocketed on the previous shot, or any points were scored
on the current shot, pocketing a Non-scoring Ball ends the Player's
inning.
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Object Ball
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A ball that isn't a Cue
Ball.
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Off-white or Non-white Cue
Ball
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The second positive scoring
Cue Ball used in the game. It should be less white than the White
Cue Ball.
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Player
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One who is with Cue in hand
and controlling a Cue Ball. As opposed to a Judge, who is generally
a Player, but sometimes not.
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Purple Cross
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Also known simply as "The
Cross." The beginning and ending of Monkey Pool. Five 4-Balls are
formed into a cross centered on the head spot at the commencement of
the game and once returned to that position after all other scoring
balls have been pocketed, the remaining three 4-Balls may be Untabled
and the game finished.
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Purple Monkey
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A small stuffed monkey,
of coloration purple, with plaid ears and a red tie. The sine qua non
of Monkey Pool
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Reverse Scratch
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To force an Object Ball
(Scoring or Non-Scoring) or a Purple Monkey off the table.
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Reverse Hat Pass
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Like a Hat Pass,
but reversed.
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Rotate
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See Hat Pass.
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Scoring Ball
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Generally a 6, 10 or 11.
4-Balls (including both 4's and 7's of course) are also scoring balls,
but are in constant play and are returned to the table when pocketed
(except at the very end of the game).
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Scratch
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To either force a Cue Ball
or an Elephant off the table. In case of Elephant Scratch, the Scratcher
places the Elephant anywhere on the table. Points are awarded.
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Scratcher
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One who Scratches.
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Untable
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After the Purple Cross has
been formed and all non-scoring balls are off the table, the next three
4-Balls, upon their sinking, are placed on one of the three head spots
on the rail.
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Vampire Coffin
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A Purple Monkey having been
forced into a pocket and lying face down horizontally.
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White Cue Ball
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The White Cue Ball, as opposed
to the Non-white and the Negative Cue Ball.
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